So nevermind that. I figured it out.
Didn't realize MakeMultiplayer in NonobaAPI.as had a String parameter with a default value of "localhost".
Passing it my box's IP number did the trick.
Multiple Connection to Local Server
quackor povedal
veľmi dávno | Príspevok #2Príspevok #3 zmazaný
mefuzzy povedal
veľmi dávno | Príspevok #4This is a good question...
Could somebody give more details on what quackor found as a solution?
How do you pass "my box's IP number"? Setting the "p = [IP number]" or something?
And then what? Would I just compile my flp mutliple times and I could have multiple windows, each representing multiple connections?
Maybe its because I don't have any server administration experience, but this isn't very intuitive to me. Please help...
Could somebody give more details on what quackor found as a solution?
How do you pass "my box's IP number"? Setting the "p = [IP number]" or something?
And then what? Would I just compile my flp mutliple times and I could have multiple windows, each representing multiple connections?
Maybe its because I don't have any server administration experience, but this isn't very intuitive to me. Please help...
Chris povedal
veľmi dávno | Príspevok #5By fare the easiest way to connect two clients to the same game is testing the game in a browser. Simply open up the game in two browsers. (You likely have to add the game as trusted for this.)
Otherwise your solution works, and it's actually in the documentation.
Otherwise your solution works, and it's actually in the documentation.
mefuzzy povedal
veľmi dávno | Príspevok #6Thanks Chris. It works as you said. I just had to put the local directory name in the address bar of the browsers and adjust my browser security settings.
I don't see that anywhere in the nonoba documentation. Maybe that information is considered to be a given.
I don't see that anywhere in the nonoba documentation. Maybe that information is considered to be a given.
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quackor povedal
veľmi dávno | Príspevok #1So I'm an ActionScript developer starting his adventure with Nonoba.
Here's a crucial question that I can't figure out (it's probably the newbie thing):
When I run sample app from the dev kit code and the local multiplayer server in my VS:Express for C#, how do I connect another player? Is it possible to do it over LAN? How else?
Thanks for your help.