Rankings List - HighScore List bug???

NipponMonkeyNipponMonkey povedal

veľmi dávno | Príspevok #1
It's driving me mad!

Every time I create a Ranking List, it turns into a HighScore List.

I tested it with my new game and when I submitted a new ranking score, it acts as a HighScore - WHY???

The problem seems to happen as soon as I create the new Ranking List - the title changes to a HighScore instead of the Ranking as soon as the request is submitted. And the start value also disappears - WHY???? Grrrr...

Am I missing something or what?

Thanks for your help!

ChrisChris povedal

veľmi dávno | Príspevok #2
Looks like there is a bug. I have submitted it to our internal bug tracking system. Should be fixed asap then.

NipponMonkeyNipponMonkey povedal

veľmi dávno | Príspevok #3
Thanks, it's very annoying - a simple form submit shouldn't be going wrong on a good site like this.

I'll try again later...

NipponMonkeyNipponMonkey povedal

veľmi dávno | Príspevok #4
Just another post to say this problem still hasn't been fixed yet...

:(
Príspevok #5 zmazaný

NipponMonkeyNipponMonkey povedal

veľmi dávno | Príspevok #6
Sorry :|

Also, the in the graphics tab, the ScreenShot image isn't displaying after I tried to upload one.

I didn't get an error message, all you see is a 404 message where the image should be.

The image I tried to upload met the requirements.

Finally, when I upload a new test version of my multiplayer game, the game takes ages to be playable on the server. One time it took well over one hour to be available after a simple config change.

Do I have to upload a new dll each time or can I just upload a swf and the old dll will be used???

It's difficult to test your games on the local test server as your actual server is a lot slower and causes some unexpected behaviour.

Cheers

NipponMonkeyNipponMonkey povedal

veľmi dávno | Príspevok #7
Hello everybody!

The Ranking Lists are still not working properly. Any idea when they will be fixed? - as I'd like to release a game taking advantage of them.

Cheers,

Monkeh!

JoshuaJewellJoshuaJewell povedal

veľmi dávno | Príspevok #8
I just ran into the same bug glad to see its being worked on. Not sure if it helps but when I call the

SubmitHighscore

api call from the c# server I get a message informing me that the score was set. However if I try to call

SubmitRankingDelta

Nothing seems to happen.

JoshuaJewellJoshuaJewell povedal

veľmi dávno | Príspevok #9
Any update on this? I would like to get the rankings in place for my game before I place the game on Nonoba.

OliverOliver povedal

veľmi dávno | Príspevok #10
One at a time.


We had a bug in the ajax code tha tmade ranking lists into highscore lists. It was fixed last week, but i'm not sure it's in production yet. It will be in production this week.

"when I upload a new test version of my multiplayer game, the game takes ages to be playable on the server". Game should be instantly playable when you update the version. We just found and fixed another issue which caused updated versions to fail for some users, this might have been it. That fix is already in production.

We made a choice that you have to upload both .dll and .swf at the same time, because they're so tighly bound, that we want try to ensure that you've tested them locally before you upload them.

We emulate the functionality of our production data storage in our development server, to give you persistent ranking scores in it. We have a bunch of test cases that say that it works, given different situations, but if you've got code that behaves differently in production then in development, or that you know does the wrong thing in development, i would be very interested in a version where you isolate the issue to the least amount of code. That way, we can determine if there is an issue, fix it if so, and add the case to our test suite.

JoshuaJewellJoshuaJewell povedal

veľmi dávno | Príspevok #11
Thank you very much for the reply.

I understand that bugs can take a while to track down and fix, However it is nice to get an idea of whats going on behind the scenes so we can have a better sense of an issues progress.

Thanks again for the update.

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